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I got 2 endings (2nd and 3rd) and I will not search for the first or any other if there is more to find :| saddly the game was not it for me... But I get what you did with the design and story telling (and that is actually very good)

But it was so tedious and the character was so slow that I ended up not enjoying it ;-;

Sorry

More on my feedback:

- I really don't think it's bad, not at all. Jumpscares didn't get me at all but I'm really hard to get so don't take that as a bad sign + I felt like they served a purpose (and that's always a +)

- It took me a while to understand how opening drawers work (I kept on being stuck on a drawer) but once I figured it out it was fine, I don't think it's an issue

- However I think you can work on the pace: maybe working on how fast/slow the character is could help (it's perfectly fine that running isn't possible imo)

- Is it possible to get the option for adapting mouse sensitivity? I think that'd help a lot (like a LOT) even if it's a little bit

- Felt a bit claustrophobic with having such a short fov but maybe that was intentional? 


Just most importantly: pace, mouse sensitivity, imo

I really like the storytelling though, and I'd be curious to see more games from you! Hope that'll help, I'm still glad I tried it, sorry I might sound rude ;-;

I'll try to test out the updates if you take the time to publish them, I'll keep an eye out

Totally Understandable. This project was made out of curiosity that what will happen if players are not given any written objectives or guide rather subtle hints in the environment. The idea sounded nice at that point but from execution perspective I messed up a little. I will try to make it more player friendly, but it may take a lot of time. In the meantime you can read the story below. BTW thanks for playing the game and sharing the feedback. :)

So Spoiler Alert:
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There are total 4 endings:

1. You got Ending 2 when you ignored the talisman advertisement. And then you come from work and go to sleep. During your sleep, the entity kills you by causing a heart attack.
Alternative:
When you buy the talisman, you now have a layer of protection. Entity will not be able to interact with you or harm you physically. Rather it took the dream manipulation approach. Where its sole motive is to make mc go insane.
So after the sleeping in bed, mc never woke up rather he was stuck in a dream loop. This was revealed in later endings.

2. You got Ending 3 which says that either you didn't collect any memory piece or was unable to find the "well" in the final level to submit them.

For Later Endings: The game has various memory fragments of the mc's past. There are total of 15 iterations. Each iteration containing 0 to 2 memories. You can get hint to find those memories in the hall. If you may have noticed, in hall some chairs disappeared, each chair that disappeared tells you to find the memory in the adjacent location. The chairs are oriented as the rooms in the house: Kitchen, hall, bedroom and bathroom. Players have to check only those rooms whose chairs have disappeared.

Total of 21 memory fragments are there hiding in off locations. When you reach the final level, if you find the "well" there, you will notice that the "well" requires only 12 memories to be submitted but you have 21 memories in your inventory. Referring that some memories you have might be fake, these memories can be identified by reading them. Real memories focuses on depicting ups and downs of the player's life but fake memories depict that everything and everyone around the player was evil and hell. These fake memories are created by the entity to break you. The "well" is just mc's subconsciousness.

Now when you reach the "well" in final stage. From that point Ending 1 and 4 can be acquired.

1, Ending 4: by mistake players submit a fake memory in the "well", leaving a small gap in your subconsciousness, letting the entity possess you. It is then revealed on a news channel that a mc has gone berserk and is being an unstoppable killing force.

2. Ending 1: when players only submit the 12 real memories into the "well", their subconsciousness remains intact and entities plan fails. But the thing is mc takes that whole situation just as a bad dream (he is not aware that an entity showed him that) and the cycle continues every night.

When players get the all 4 endings then only they can link the events that are happening around the mc.


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Honestly I wasn't bothered about having no instructions, hints you can pick up on them quickly, but that might be because I like puzzles and escape games, and some don't give you instructions or guide either!

I perfectly knew I had to do something with the well but at that moment I was already about 55 minutes in and seing both the well and the door made me understand I might have to do everything all over again and wasn't feeling it at that time

That's why I'm saying storytelling is perfectly fine, we can pick up rather quickly there are some memories that don't mix with the others, you can pick up easily that you've missed the talisman, and so on, for me the not player friendly part really was the mechanics.

That's also why I'm still curious about this getting updated and you putting up new ideas, cause it still was a goode idea :)

thank you for taking the time to answer me!

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dang the close up fov and lighting actually makes the game really unique and pretty cool. Awesome game!

Glad you liked it!!